He will then run to you and either tackle, punch combo, or grab. The entire strategy is to parry him, do three light strings, then immediately back off. If you're on Ishin then wait until you unlock Tiger Drop or play perfectly for roughly 8 minutes since cards don't work and equips don't count. If you're on Legend or lower you should be able to chug healing items since it's a four hit kill if you don't have cards yet. You gotta replicate the same kind of damage buff deck with the new card effect changes. You also need to remember that in the webms you've seen (Probably mine) that's in the Battle Dungeon with a minimum of one Very Large damage buff and two Maximum damage buffs all stacked onto the character if it's Shinada + 2Rikiya or 2Lao, four Maximum damage buffs if it's 4 Rikiya/Lao, or three Maximum damage buffs if it's 3 Rikiya/Lao and one Shinada. Theoretically if the Seals are easy enough to get you could throw them on the Golden Gun still since it comes with I think five open slots at max upgrades so you could have two or three of each upgrade until you unlock the Dragon Hawk. Two has now been nerfed to a 40% chance for it to fire two bullets You could theoretically stack three of them on the Dragon Hawk along with three firing rate upgrades since Kiwami can do that now but I have no idea how difficult that would be to do in practice. I know you can still obtain them since the Dragon Hawk has both but I don't know how to actually aim for getting either to stick them on something else. Since you can't dismantle guns to get their unique Seals, only ones you've already attached, you can't give the fire rate increase or the double bullets upgrades to a gun easily like I originally thought you could. In Kiwami there's a boatload of new issues thanks to how Seals work instead of Symbols. That alone makes it possible to get the Golden Gun with the best Symbols in either chapter 3 or 4, I forgot how early you can do it. They even gave away the Hayate and whatever the version down from the Double Shot was via a patch so you could start the game with a path into getting them very early. Any of them at all as long as they had two free slots. In the original you could just craft a Tsujikaze for Blink (Second tier fire rate increase) and a Double Shot for Two (Gun fires two bullets) for fairly little and throw them on any gun.
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