![]() ![]() XtraFinder allows users to change the Finder theme. XtraFinder adds the New File function to the right-click menu, which will be very convenient for people who want to create new blank document in a fast and easy way as same as the experience on Windows.Ĭhange the appearance of the Finder theme: Enjoy the natural cutting and pasting experience. You can press Command + X keys to cut, Command + P keys to paste. ![]() XtraFinder allows users to quick access menus, context menus, and many functions provided in toolbars. There are many function that XtraFinder carries out, refer to as follows. XtraFinder delivers numerous features for your Finder, like adding tabs and dual panel, supporting hotkeys, showing hidden items, refreshing, sorting files and folders separately, backspace key to return, enter key to open, adding “New File” to the right-click menu, changing the look and feel of the Finder theme, and so on. XtraFinder is a kind of enhancement app for Mac OS X, which is capable of making your Mac explorer become more powerful than ever before. In fact, you can get more functions on your Mac by using XtraFinder, a free Finder enhancement app. If, like me, you’ve just migrated from Windows to OS X, you’ll probably miss the Windows Explorer features: Use Ctrl + V to cut files, right click to create new files, and so on, because the default operation of these features is cumbersome under OS X. Tips: Click the download button to use a professional uninstaller tool and use it to clean out any unwanted Mac apps like a pro. At the end of this guide, you will be able to remove any app you do not want anymore in manual forms. This post includes a full guide that you can refer to uninstall any undesired Mac apps for macOS. Perhaps the pose or armature is involved.Acquire how to Uninstall XtraFinder for Mac from beginning to end. I suspect this might have something to do with it, but it still doesn't match your original image. I -did- notice that the bake is different (and worse looking, much further away from original procedural output) baked from Edit mode instead of Object mode. Perhaps try recording your own steps and then following mine and see if we get the same result. I'm not sure if I can answer the question, so feel free to ignore this answer if it isn't helpful. There's only one UVMap provided so I couldn't bake using the wrong one of those. I attempted baking with incorrect texture coordinates but that didn't seem to do it either. I cannot seem to reproduce it - even baking with lighting information included just produces a badly lit output, rather than the mis-arranged image with the wrong parts mapped shown in the question. Screenshot shows disconnected procedural result and connected texture node:Īs to what you did that caused your issue I am unsure. First because it's good practice and it's easy to lose the bake if you don't, but also, perhaps more importantly, because as mentioned Cycles likes to render with the black blank texture if that's what's on disk.Īttach the texture node to the Color input in the Procedural material to check it works - you may wish to use the texture elsewhere instead, and preserve the Procedural material and just switch to the new one, but I didn't do that, I just swapped the Color input to be faster and more sure it would work. Save the resulting BakedOutput.png or whatever else you have called it. Set up for diffuse color baking with no lighting information. This step is important because otherwise it might put the bake somewhere else - probably on top of the chameleon skin texture or something equally unhelpful. Just click on it so the BakedOutput node has a white outline. It's fine that this isn't connected to anything at this stage This texture is blank, and in this case is a 1024x1024 black png file which I saved to disk so it existed (blender is sometimes a bit weird about having its files exist before writing to them, also, cycles seems to render from-file rather than from-memory). In the node view of the 'Procedural' material, add a texture setup to receive the bake. Here are the steps I took from loading the blend file to having a baked output png saved and the chameleon displaying properly in cycles mode using the texture rather than the nodes: As such this doesn't directly answer the question, but it's too large for a comment and might be helpful so I will post it anyway - if a proper "here's what you did wrong and here's how to fix it" answer shows up and this no longer seems useful please feel free to delete it. ![]() When I bake this from the provided blend file, it works. ![]()
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